Byumjin Kim's Portfolio
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2018
Procedural Planet with using Fractal Brownian Motion
2017
Voxel Global Ilumination
Demo Reel
Jin Engine
Clustered Deferred and Forward Plus Rendering with WebGL
Grass Rendering with Tessellation
CUDA Rasterizer
CUDA Path Tracer
CPU Path Tracer
Horizon-Based Ambient Occlusion
Depth of Field
Lens Flare
2016
Light Bloom
Mini minecraft project
Rasterizer with Mesh Editor
3D Modeling
Object Modeling
Siege Tank
Zerg Hatchery
Environment Modeling
Character Modeling
2014
Physically Based Rendering
Screen Space Reflection
Backface Culled Translucent Shader
Hair Shader
Skin Transmission Shader
Foliage Shader
Improved SSAO
DDF Bakery (LookUp Table Texture Maker)
2013
Various direction research with HLSL
Shader Programming
2D Animated Shaders
Particle with Shader
Height2U (Heightmap/Weightmap editor)
Private Projects
The Great Adventure of Billy
Before 2013
Private Projects
The Last Mutant
TDN Audio Player
Oculus
Image
Demo Reel
Jin Engine
Light Bloom
Physically Based Rendering
Backface Culled Translucent Shader
Screen Space Reflection
Environment Modeling
Siege Tank
Zerg Hatchery
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