Byumjin Kim's Portfolio

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  • About
    • Resume
    • Contact
  • 2018
    • Procedural Planet with using Fractal Brownian Motion
  • 2017
    • Voxel Global Ilumination
    • Demo Reel
    • Jin Engine
    • Clustered Deferred and Forward Plus Rendering with WebGL
    • Grass Rendering with Tessellation
    • CUDA Rasterizer
    • CUDA Path Tracer
    • CPU Path Tracer
    • Horizon-Based Ambient Occlusion
    • Depth of Field
    • Lens Flare
  • 2016
    • Light Bloom
    • Mini minecraft project
    • Rasterizer with Mesh Editor
    • 3D Modeling
      • Object Modeling
        • Siege Tank
        • Zerg Hatchery
      • Environment Modeling
      • Character Modeling
  • 2014
    • Physically Based Rendering
    • Screen Space Reflection
    • Backface Culled Translucent Shader
    • Hair Shader
    • Skin Transmission Shader
    • Foliage Shader
    • Improved SSAO
    • DDF Bakery (LookUp Table Texture Maker)
  • 2013
    • Various direction research with HLSL
    • Shader Programming
    • 2D Animated Shaders
    • Particle with Shader
    • Height2U (Heightmap/Weightmap editor)
    • Private Projects
      • The Great Adventure of Billy
  • Before 2013
    • Private Projects
      • The Last Mutant
      • TDN Audio Player
      • Oculus

Image

Demo Reel

Jin Engine

Light Bloom

Physically Based Rendering

Backface Culled Translucent Shader

Screen Space Reflection

Environment Modeling

Siege Tank

Zerg Hatchery

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Recent Posts

  • Voxel Global Illunimination
  • Demo Reel
  • Jin Engine
  • Procedural Planet with using Fractal Brownian Motion
  • Clustered Deferred and Forward Plus Rendering with WebGL
All content (C) Byumjin Kim. No re-use without express written permission.

Categories

  • HLSL (High Level Shader Language) Programming
  • In-House Tools
  • Mobile project
  • uncategorized
  • Unreal Engine3

Recent Comments

  • guitarjawa on 2D Animated Shaders
  • yang on 2D Animated Shaders

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