Resume

ByumJin Kim

 

Address: 1777 Ivy Road Oceanside CA 92054  Phone: 215-582-0123

Web Site: guitarjawa.net  Email: kimchi.storm.3603@gmail.com

 

EDUCATION                                                                                                                                                                                               

  • University of PennsylvaniaPA, United States                                                                                       Aug. 2016 – May. 2018

Master of Computer Graphics and Game Technology

  • Yonsei UniversitySeoul, South Korea                                                                                                       Mar. 2006 – July 2013

Bachelor of Science in Computer Science and Engineering

THESIS                                                                       ____                             _____

  • Implementation of Optimized Pixel-Projected Reflections for Planar Reflectors

Work EXPERIENCE                                                                                                                                                                                  

Computer Graphics programmer of Confetti Interactive Inc., Encinitas, CA, U.S.A                               Jun. 2018 – Present

  • Implemented and optimized Volumetric clouds to AAA game engine for client’s upcoming VR game title
  • Implemented a graphics demo with HDR10 and Dolby Vision SDK for client’s upcoming presentation in a graphics conference
  • Implemented Confetti Shader Translator based on HLSLParser to support the latest shader languages (HLSL, GLSL, and MSL) and intergrated with Microsoft’s Azure
  • Implemented Pixel-projected relfection based on my master degree’s thesis for the company’s cutting edge, multi-platform engine

3D Software Developer Consultant of Cesium at Analytical Graphics, Inc., PA, U.S.A                          Jun. 2017 – Aug. 2017

  • Developed post-process effects to Cesium engine with using WebGL 

Graphics Programmer & Technical Artist of Bluehole Inc., Pangyo, South Korea                              Jan. 2013 – Feb. 2015

  • Changed the base rendering system Phong rendering to Physically-based rendering
  • Added the cutting-edge graphics techniques and modified existed features in UE3
  • Created various shaders and particle systems for contents
  • Developed In-house tools

Intern of Bluehole Inc., Pangyo, South Korea                                                                                                   July 2011 – Aug. 2011

  • Training for relevant 3D graphics features in TERA

MILITARY EXPERIENCE                                                                                                                                                                        

   Sergeant of Republic of Korea Army.                                                                                                           Feb. 2008 – Jan. 2010

ACTIVITIES                                                                                                                                                                                                  

  • Presented Post-mortem about The great adventure of Billy in BDC (Bluehole studio Developer Conference) 2014

AWARDS AND HONORS                                                                                                                                                                         

  • University Designated Scholarship                               Spring 2011
  • Fund Scholarship                                                              Fall 2011
  • University Designated Scholarship                               Fall 2011
  • University Designated Scholarship                               Spring 2012
  • Computer Science Alumni Scholarship                        Fall 2012

SKILLS                                                                                                                                                                                                           

  • C/C++, C#, , DirectX, Vulkan, OpenGL, WebGL, JavaScript, HTML
  • Photoshop, Maya
  • Unreal, Unity3D