Jin Engine is a private rendering engine.
The goal of this project is to broaden knowledge what I have studied and to refine the State-of-the-art computer graphics techniques in the future.
- Physically-based rendering
- CubeMap Mip for Global Illumination
- VXGI (Voxel Global illumination) (Working…)
- VR mode (Working…)
- Light Bloom
- Screen Space Reflection (Working…)
- Lens flare
- Depth of Field
- Anti-Aliasing (Working…)
- Shadow Map (Working…)
- Cascade Shadow
- Sample Distribution Shadow Maps
- Variance Shadow Maps