Skin Transmission Shader

그림3

I used SSSSS(Screen Space Sub Surface Scattering) in UE3 for diffuse term. And I used BRDF model for specular term which is controlled by roughness.

그림4

<roughness : 1.0>                                                           <roughness : 0.5>                                                        <roughness : 0.2>

UE3 have supported transmission function in material editor. But, It was not enough to express what I wanted. So, I added new transmission function which was reacted by dynamic lights.

제목 없음2

그림7

<Transmission Off / On>

Releated

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