Byumjin Kim
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Thesis
2019
Ephemeris
Volumetric Clouds
2018
HDR: HDR10 and Dolby Vision
Shader Translator
The Shrines – Procedural demo scene based on WebGL2
GPU particle system
Duck never fly – Raymarching against SDF
Procedural Planet with using Fractal Brownian Motion
2017
Voxel Global Ilumination
Demo Reel
Jin Engine
Clustered Deferred and Forward Plus Rendering with WebGL
Grass Rendering with Tessellation
CUDA Rasterizer
CUDA Path Tracer
CPU Path Tracer
Horizon-Based Ambient Occlusion
Depth of Field
Lens Flare
2016
Light Bloom
Mini minecraft project
Rasterizer with Mesh Editor
3D Modeling
Object Modeling
Siege Tank
Zerg Hatchery
Environment Modeling
Character Modeling
Before 2016
2014
Physically Based Rendering
Screen Space Reflection
Backface Culled Translucent Shader
Hair Shader
Skin Transmission Shader
Foliage Shader
Improved SSAO
DDF Bakery (LookUp Table Texture Maker)
2013
Various direction research with HLSL
Shader Programming
2D Animated Shaders
Particle with Shader
Height2U (Heightmap/Weightmap editor)
Private Projects
The Great Adventure of Billy
Private Projects
The Last Mutant
TDN Audio Player
Oculus
HDR: HDR10 and Dolby Vision
Posted
01/24/2019
by
guitarjawa
HDR: HDR10 and Dolby Vision
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